![]() Planets (and habitable asteroid belts) come in all manner of shapes and abundance, along with occasional tantalising bonuses like mysterious mines or weird objects. In StarDrive 2, as with most 4x space games, scouting and colonising some resource-rich worlds is the way to generate all things of value. Or at least an economy that’s imploding at a tastefully slow rate. Of course before you can build any of that stuff, you’ll need a functioning economy. If, for example, you’ve created a bunch of frigates with large amounts of frontal armour but little protection on the sides, you’ll have to use other ships to hug the flanks like little protective blankets. In combat, vessels take damage to their outer components first (which, depending what’s housed there, can affect their functionality,) followed by the more vital inner workings (power reactors and the like.) Once the center has taken too much punishment, the ship explodes. shields (i.e.Ship construction in StarDrive 2 can direct, or at least supplement, your tactics in the main battle sequences. Fixed a bug where the improper damage amount was being displayed in the floating text popups for weapons that do more or less damage vs.Wall Street is nerfed and will cap out at 50 BC per turn.Please let me know if the issue persists after downloading this patch Ironically I think this was caused by an earlier attempt to eliminate the issue. Potential fix in place for bug where you are sometimes intercepted by a mirror copy of your fleet.Plasma torpedo has been adjusted to accomodate changes to plasma cannon.Fixed a bug where trading for or assimilating all techs in a branch would not advance you to the next branch in the research tree.The AIs that choose to go for an armored route over Class I shields will see a nice benefit here. This provides a clear intermediate step between steel and more advanced armors. ![]()
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